Due to the size of the games industry and popularity across all platforms, as well as emerging technology including VR and AR, games are often classified as a use case for edge or cloud deployment or network use.
But, there are significant challenges in addressing the needs of different types of games. One pattern does not fit all.
Download this white paper to discover gaming solutions for:
Players require low-latency networks to have a smooth multi-player experience. With a cloud or near-edge-hosted server, each edge device is able to send and receive better updates, and with many more players in an environment. Lag – a mismatch between what should be seen and what is – is a game killer.
The round-trip latency from a player’s device to the cloud game environment, which is then rendering an image with complex computations for lighting and textures in real time, then encoding that video and returning it to the player 60 times a second at 4K resolution, is a challenge based simply on physics.
Most VR games are hosted on the device itself, or on a PC the device is tethered to. They feel very different than looking at a flat screen, but the challenges for networking remain the same. Any lag, where a player turns his head but the world has not yet moved, can cause nausea, and the experience is destroyed.
2201 Cooperative Way, Suite 400
Herndon, VA 20171
+1 (866) 304-3217
+1 (703) 880-5404